Civ 5 less warmonger hate mod download






















Ok, I've dived into the source code, this mod is fully functional with the new patch. So if the cuantity is for example , you get instead thanks to the new patch, and it goes down to due to this mod.

Hope it makes sense. Have fun with the patch. You fix and you fix now. Was this mod ever fixed? HeroicLarvy 29 Nov, am. Didnt seem to do anything. Took a few city states, and all the AI hated me the entire game. I didn't try it with the newest patch, not sure it's still woking, I need to look at the source code to be sure. I don't think this mod can crash your games as it is only config variables changes xml based , It should work if the variables are still used by the game.

MasterFreeze6 23 Nov, am. The Blonde 9 Nov, am. Yeah I messaged Ninakoru about it, but he doesn't seem to respond. Crypted 7 Nov, pm. The Blonde 20 Oct, am. Ninakoru Can the author of this mod confirm that it still works or whether it needs to be modified in any way?

Degrelecence 11 Oct, am. I can see a lot of posts saying this is broken. I'm not sure if it is or not. I tried to create a game and played specifically to test this. I made allies, only attacked when they did, tried to liberate cities and accept treaties if cities were offered and I never noticed the warmonger rating 'running out' over time, but it is definately the least warmonger game I have ever had But also the one where I tried the hardest to avoid it.

So, anyway, if it helps anyone, that's my experience. Shalashaska 10 Oct, am. Yes, its broken. Other Leader hate me from first Turn Mod still works just fine. These points are applied only if you capture a city that was not founded by you, so you will not earn any warmonger points by recapturing one of your cities from another civ, accepting a city as part of a trade, or gaining control of a city-state with Maria Theresa's Diplomatic Marriage or a Merchant of Venice.

A patch released on 27 October makes gains in Warmonger Amount dependent on the era of play. Warmonger Score is attained by adjusting the Warmonger Amount for each leader's personality. It is calculated by multiplying the Warmonger Amount by each leader's WarmongerHate represented by the "Hate Warmongers" rating in the AI trait tables on the leader pages and dividing the result by Logically, capturing a city will earn you a higher Warmonger Score with leaders who have a greater hatred of warmongers.

Your Warmonger Score is tracked separately for each leader. It is the basis for your threat value, which determines when the other leaders will plan wars against you or make proposals to the World Congress that are meant to handicap you. As mentioned above, there are four gradients of threat value, which begin when your Warmonger Score reaches or exceeds These are outlined in the table below.

Doesn't matter where or how big. At the moment, this civilization hates me. Now I move on to my next target. Before declaring war but possibly after the denouncement , I give the civilization the one or two crappy cities I previously took.

When I declare war, I get a warmonger penalty but I immediately try to liberate one of those cities to reduce my warmonger penalty. Ideally, I will be liberating two cities. One after I declare war and the second after I take the new target's capital. By liberating the cities, I also get my former opponent to really like me.

Using this technique, I have been able to win Domination games while having all the AI's want to be friends with me even though I previously took their capitals! Use a Catspaw to Eliminate a Civilization I haven't had to use this as much as I did in Civilization V, but if you really do want a civilization eliminated and don't want the warmonger penalties, the best approach is to whittle down its last city to 0 HP and let a city state or another major civilization deal the coup de grace.

Last edited: Jan 9, Halcyan2 , Jan 9, Second post in case I need more room. Third post in case I need more room. Joined: Nov 21, Messages: Location: Florida. Very nice. One thing I've noticed is that it's pretty much impossible to heal a relationship with a civilization who I fought against if I keep any of their cities.

Is it possible to mitigate this by giving cities back? Must all cities be returned? I'm playing a religious game on diety and it may be beneficial for me to conquer the civ, convert their cities, kill their holy Land, and let them have the cities back when I'm through. Though it depends on the consequences. I'm not returning cities to a civ who's still going to hate me for the rest of the game. Joined: Nov 17, Messages: Gender: Male.

Your diplomatic domination strategy is brilliant. Since domination victory is based on the number of capitals you have, it's an interesting idea to sell captured cities to other civilizations then declare liberator wars to gain diplomatic bonuses.

Also, very interesting religious strategy on capturing cities, converting them with inquisitors then returning the city. Very strong start for the guide overall. View , Jan 9, Front settle with the aim of declaring a war of territorial expansion and stealing tiles.. Can you steal districts like this? Joined: Aug 28, Messages: Great post! I was thinking myself of some thoughts about the timing of war from a technical point of view.

Maybe you can add that? For example, if I want to go to war a lot, when is the best time to go. Ancient era, because there is no Warmonger penalty and walls are non-existant 2. I usually find I havet to wait till; 3. Maybe there are more opportunities and tactics. Joined: Apr 11, Messages: 11, Great start to a guide In each numbered section renove the spaced lines and it will be more readable I know this is a pretty thing but will help a lot at this stage with reading and management.

Any chance of more values and clarifications on difficulty levels? At the moment you may be talking deity I just do not know Love it all, especially the liberation chain.

You have also highlighted more flaws in diplomacy but also shown its worth to warmongers Victoria , Jan 12, One thing that should be added is a detailed explanation of how to access and discern the relationship screen, possibly with screenshots. I was pretty lost until realizing that screen exists.

Score another point for poor ui. View , Jan 12, Unless you are going for a victory other than domination, I don't see a benefit of reducing warmonger penalties. Victoria , Jan 14, Halcyan2 , Jan 15, I've been testing leaving civs crippled. The good - it's easier to manage your warmongering penalties. The bad - it takes longer than merely wiping them off the map. I ended up compromising and leaving them with 1 or 2 bad cities, which basically stopped them doing anything annoying.

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This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. This mod makes warmonger penalties more manageable. Hi fellas. Needless to say you'll need to repeat this process if the author updates this mod.



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