The mission in the run-down factory is a spectacular example of this: The moody lighting and dense foliage make SOCOM II feel like a completely different game. Foliage also plays a much bigger role in the online maps.
The wide-open rolling fields of Foxhunt make it possible to hunker down in the grass and be virtually invisible; enemies will literally walk right next to you--nearly step on you, in fact--and never see you. I was a little disappointed that enemies in single-player mode still have their knuckleheaded moments, but they are more improved in terms of predictability.
Not that that's going to make much difference to most of you, who are going to hop online the minute you tear open the package. You won't be disappointed; the new maps rock like nobody's business, and deeper setup options sniper rifles only, no explosives, that sort of thing add even more variety. You may find it harder to take someone down if you have a tendency to just spray bullets all over a room and hope something drops--but that just means you'll have to work on your aim, doesn't it, sailor?
The game is played from a third or first person perspective - though as one hard-core gamer told me, first-person is a great way to get killed in the SOCOM world. In the solo missions most of the tweaks are minor, but some how still manage to add up to an overall step up for the game. The game features all new SEAL and enemy models, better artificial intelligence, new animations and a really cool effect that mimics the eye called 'virtual eyes.
If you walk into a dark room from outside you're not going to be able to see squat for a bit, but then your eyes and the screen adjusts and you can see better. The same holds true with running from the inside to the blinding brightness of a sunny mid-afternoon.
There are a dozen brand new solo missions in this game, more than enough to get your ready for what SOCOM II is really about ' online play.
The lobby has a new sleeker look to it, now offering both friends and ignore lists. There are two new mission types in II so now you can play the traditional Demolition, Extraction and Suppression or pick between Breach and Escort. Breach places the terrorists in a compound and requires the SEALs to break-in with demolitions and destroy key targets. Escort is an awful lot like Extraction, but in this game type the SEALs already have the hostages and just have to worry about getting them out alive.
Ten of the original multiplayer maps, with very, very minor tweaks, show up in the sequel as well as a dozen new maps. Masters of the original game seem to get quickly bored of the originals and focus most of their gameplay in the new maps. Up to 16 players, eight per a side, can duke it out in the multiplayer realm and the game also supports spectator mode. All told this game has a whopping 50 weapons including 15 new models.
And knowing that each one of those players was using a completely customized weapon courtesy of the game's new weapon-mod system made it all the more impressive. But this was just one level, and getting one level into shape for a demo is one thing--getting 12 into shape for public consumption is another thing entirely.
If nothing else, it proves that bigger levels, more players, and vehicles can be done without lag. FedEx guy knows too much He must be neutralized. Getting online was fast and easy. Headset feels flimsy and cheap but works well--I can clearly hear everyone laughing at me. First game I killed myself with grenade.
Second game I accidentally stood up from behind cover and immediately got shot in head. These controls will take some getting used to Swapped default rifle for Rambo -sized M60 machine gun. I hide in tall grass and wait for passersby. Finally I'm getting some kills. Rybicki and j. Davison from Official U. Share this: Twitter Facebook. Like this: Like Loading Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:.
Email required Address never made public. Name required. Follow Following. Then, in addition, there is the levelling system that is similar to the Call of Duty series where you unlock more guns, attachments and perks as you grow in rank, giving you the motivation to press on and be the best you can be.
When you think of a SOCOM game , you think of a competent online game with a campaign mode thrown in as more of an obligatory inclusion than anything else. The story has improved in terms of character depth and writing quality.
However, the gameplay is still very repetitive and lacks the same care and attention that the online mode receives each outing. The co-op mode at least allows you to play these missions with a friend and get more enjoyment from them that way. Browse games Game Portals.
Navy SEALs.
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