User Reviews Filter Reviews: All. Best mod manager anywhere. The profile system for virtual installs is a must have. Best Mod manager for Skyrim. It has steadilly improved with each release and is now widely accepted as the best Mod Manager for Skyrim. Mod Organizer is the best utility to happen to game modding since the pencil and paper was invented!
No more will you have to struggle with overwriting files as you incorrectly install mods. MO uses a 'virtual file system' that generates your modded game each time you load it. Simply download and install a mod, itself a painless operation with Nexus integration, then rearrange the order of each mod in the left hand pane until any potential conflicts are removed. Skyrim, Oblivion, Fallout New Vegas or Fallout 3 Add to that the ability to have 'Profiles' and your gaming just became a whole lot easier, and better.
Simply brilliant. Report inappropriate content. Thanks for helping keep SourceForge clean. X You seem to have CSS turned off. Briefly describe the problem required :. Do you want to view information about this issue? General Solution: Check the application's mod in the Left Pane modlist. Problem: Launching an application fails.
Mod Organizer locks for a few seconds, but then simply unlocks and does nothing. Probable cause: The application is installed as a mod in Mod Organizer, but is unchecked in the Left Pane modlist. Problem: Launching an application produces an "Elevation required" message.
Probable cause: The application being launched requires administrative permissions. General Solution: Click the Yes button if you trust the application to have administrative privileges. Problem: The application launches correctly, but fails to use the custom argument s entered in the Modify Executables dialog.
Probable Cause: You are launching the application from a shortcut that was created before the custom argument s were added. General Solution:. BodySlide 2 and Outfit Studio. The Creation Kit should be automatically detected and added to the executables list upon first startup, so there is no setup necessary.
Using the Creation Kit with MO is a bit complicated currently, however, for the following reasons:. If for whatever reason the Creation Kit is not in your list of applications, you may add it manually by doing the following:.
What you see here is what MO exposes to all programs started from inside MO, including Skyrim itself. The same is true for the other three non-free DLC's. When you navigate to the directory where the regular skyrim. Its also possible to edit both ini files. Now each time you want to run LOOT, simply select it from the drop-down menu at top right and click Run.
Skyrim Script Extender should automatically be detected and added to executables. If for whatever reason it is not detected, it may be added by doing the following:. To add any SkyProc program to executables:. Problem: Patcher failing due to esps sorted incorrectly throws an error saying something akin to missing master.
Probable Cause: You have an esp in your load order which requires a master which currently is lower in your load order than the esp requiring the master. Problem: Patcher failing, throwing an error saying it cannot find something, or some other random error.
Probable Cause: Java is out of date. Problem: Patcher failing, throwing an error related to memory. Probable Cause: Java is running out of memory to perform the operation. Possible Solution:. To add xEdit to executables:. Wrye Bash comes in two variants: standalone and Python.
The standalone version may be added to MO like any other program, however you have to set python. Mod Organizer MO allows the user to create shortcuts to launch applications through it. To place a shortcut on the Toolbar or to remove it if it is there already :. By default, Start Menu and Desktop shortcuts created through Mod Organizer display its icon and not the icon of the application to be launched. This can be changed by altering the shortcut's icon settings.
To do so:. It is possible to make a shortcut profile-specific. This only works for Desktop and Start Menu shortcuts. If this is done, it will only run in the profile specified. To create a profile-specific shortcut:. To go to your newly created profile s , simply select it from the drop-down list at top left. Alternatively, you can access the Profile drop-down list by pressing F4 currently only works when you first activate the MO window.
The Local Saves option allows you to keep saves separate from other profiles, rather than all mixed together. Checking Local Saves will make the game look for saves in your profile's save folder instead of the default location. Clicking the Transfer Saves button will allow you to copy or move characters into the profile. MO takes copy of the game INI files upon first launch. Mod Organizer allows you to backup your profile's modlist in the Left Pane and restore it if the need arises.
To backup your profile's modlist , click the Create Backup button to the right of the profile drop-down menu. You can, however, backup your profile's plugin list in the Plugins tab in the Right Pane.
To restore a previous modlist , click the Restore Backup Upon restoring a backup, any mods not active at time of backup will be unchecked, and all priority changes since the backup will be reverted. Also, any new mods since the backup will be unticked and in alphabetical order at the bottom of your modlist.
Mods may be downloaded via Mod Organizer MO by clicking the Download with Manager buttons on the Nexus mod sites once set up to do so see step 5 in the Initial Setup section under the Installation tab. Mods can also be downloaded manually and subsequently installed to MO using the Archive button in the toolbar.
MO collects meta information after the download has completed, including the mod's name, version, and Nexus ID. When a downloaded mod is installed, the meta information determines the name that MO suggests for the mod. Once installed, the Nexus ID and version number is imprinted on the installed mod's information.
If meta information has not been collected for a downloaded mod, a warning icon will appear in front of the mod in the Downloads tab. To attempt to retrieve the information:. In many cases the meta information collection will fail despite following these steps. This is caused by one of the three following problems:. Using any text editor, like Notepad , simply fill in the details as you would with any other ini file. This information has no bearing on the functionality of Mod Organizer, other than telling it where the mod came from.
Check the Settings section for more details. Possible solutions: There are many reasons why this may happen. Please try these possible fixes:. Problem: Attempting to install a downloaded mod file produces a "None of the available installer plugins were able to handle that archive. Probable Cause 1: The downloaded file is corrupt.
General Solution 1: Re-download the file. General Solution 2: Unfortunately there is a problem with the 7Zip library supplied by 7Zip and it refuses to manage that compression method. The only recourse is to manually unpack the archive, the 7Zip Manager does handle this archive properly, and repack it using another compression method.
This association, unfortunately, is all encompassing and steals the association from Nexus Mod Manager. If you are using Nexus Mod Manager to manage other games that MO does not support you cannot use the download with manager button as it is associated with MO. The solution to this problem is provided in the ModOrganizer folder in the form of a program called nxmhandler. This little program will allow you to associate another application to handle nxm links alongside MO.
To set up an association to another game and another MO do the following:. The Mod Exists dialog box appears whenever you try to install a mod with the same name as an existing mod. This normally occurs when installing optional files for mods or updating a mod. The Merge button typically should be chosen when installing optional files that are add-ons to the mod. This simply adds the files to the existing mod, overwriting any existing files. The Replace button generally should be chosen when upgrading a mod to a new version containing all required assets.
This deletes all files in the mod and installs the new files in its place. The Rename button allows you to install the mod under a different name , allowing you to keep the file contents separate from the main mod, or enabling you to install different versions of the same mod.
The Cancel button stops installation. Ticking the Keep Backup checkmark in combination with either the Merge or Replace options will create a backup of the mod before installing the file. To restore the backup:. When you open most archives, the Name box will show you the name of the mod as parsed from the meta info collected when it was downloaded.
If no meta info was collected, it will display the filename of the archive minus the appended Nexus ID and version number. You can rename the mod to anything you desire or keep the name. To speed up the naming process, you can click the down arrow which will present a drop-down box with suggestions of other names based on other mods you've installed sharing the same Nexus ID, the name of the mod archive itself, the name of the mod archive with the Nexus ID and version number attached, and the actual name of the mod from the Nexus.
Mod archives are packaged in three different ways that MO currently supports:. If the archive is not packaged in any of the first three ways, it will open the manual installation dialog. Please note:. Any mod can be installed manually; it just takes a lot of work. You must read the mod's installation instructions to determine what files you need to put where. Most of the time, however, manual installation within MO's manual installation dialog is quite simple.
When the manual installation dialog comes up, the first thing you should notice is the red text in the bottom left corner that says No game data at top level. The first time this happens, a little tutorial should appear and guide you through the manual installation workflow.
Once the message at the bottom corner turns to a green Looks good , pressing OK will install the mod. Most of the time when the manual installation dialog comes up, you'll see a data folder and a readme.
In these cases, most of the time you can simply right-click the data folder, select Set data directory and install. If you set the wrong directory, simply right-click and select the Unset data directory option.
Some archives may be more complex, and you may have to move files around into a common data directory to correctly install. Read the installation section and readmes to find out what goes where. You can open an included readme by right-clicking and selecting Open. You can create new folders within the manual installation dialog by right-clicking the directory level you want to place the folder and selecting Create directory.
Some mods may require many directories to be created to place the file in the correct path. If you mess up, you can always modify it in the installed mod's Filetree tab. You can move files around within the manual installation dialog by dragging and dropping them within the appropriate directory. The simple archive is naturally the easiest to install and thankfully is the most common.
It presents you with a Quick Install window with only three options. The Manual button will open up the manual installation dialog. The OK button will install the mod.
The Cancel button will cancel installation and close the dialog. Check the options that you need referring to the installation instructions on the mod's page or an included readme and click OK to install. The Package. It will be greyed out if one does not exist.
C fomods will launch the external installer plugin , which will initially extract the files while presenting you with a window stating that it is running the external installer, and then finally present you with the installation dialog. Simply follow the wizard's instructions to install the mod. Most of the time, you can simply follow the wizard instructions and everything will install correctly.
However, sometimes one of the installation plugin may install the mod incorrectly, and then you may have to resort to an alternate installation method. It is recommended to re-enable the internal plugin to restore default behavior after successful installation of the problematic mod.
This may be done by setting the prefer value back to true. For the Fallout games, install FOMM to the game directory in order for Mod Organizer to automatically add it to its list of executables. It may also be added manually by following the instructions in the Third Party Programs chapter. Any mod that needs to recognize already existing mods can only do so when the VFS is active.
As this is not the case when MO installs mods you will need to use the above method to install it correctly. Doing so will construct the VFS with all the currently active mods installed in their correct place. The newly installed mod will 'see' these mods and make the correct choices. Most notably these mods include HUD style mods that modify the menu files based on what is installed. Despite lack of integration, Steam Workshop mods are not difficult to install into Mod Organizer.
To update a mod from Steam Workshop in Mod Organizer, you must repeat the process again, removing the old version. To check mods for updates, right-click within the Left Pane and select Check all for update. The success or failure of detecting all updates is dependent upon correct meta info for your mods i. Also, some mod authors use strange version systems that Mod Organizer may not detect.
For this reason, it is wise to Track all your installed mods on the Nexus so you can refer to the tracking center for mod updates. To update a mod, download the new archive and install it to the same mod it was installed last time, replacing if it is a full replacement of the mod or merging if it only updates certain files within the mod.
Make certain to assess any new file conflicts and prioritize accordingly see the Priorities chapter. To uninstall a mod only from a given profile, simply uncheck it in the Left Pane. To uninstall a mod from all profiles, right-click the mod in the Left Pane and select Remove.
The removed mod will be deleted to the Recycle Bin. In the event that the removal was an accident, going into the Recycle Bin and restoring the mod folder will restore it to Mod Organizer.
However, it will be treated like a new mod, being unchecked and last in priority. Once a mod is installed in the Left Pane , it needs to be enabled and any plugins activated in order for it to show up in game. To enable a mod, simply tick its checkbox in the Left Pane for your current profile.
It will be enabled only for your current profile. If you see a lightning icon in the Flags column, some of the mod files conflict with one of your other enabled mods.
Go to the Priorities tab to learn how to resolve conflicts in the manner you desire. Once the group of mods is selected, hit Spacebar to toggle the state of those mods. Once a mod is installed and enabled, any plugins that the mod contains needs to be activated for them to show up in game. To activate a mod plugin, go to the Plugins tab in the Right Pane , find the plugins you desire to activate and tick their checkboxes. GrantSP Astra 0.
Posted May 16, edited. Edited May 16, by Astra Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account?
Sign In Now. Go To Question Listing. Similar Content. Hi guys I'm new here so hopefully this is the right place to post this. After doing that and relaunching I get the error I mentioned above. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue.
I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. Idk if that's the case with the other ones though.
Thank you. MO2 - xEdit Issue.
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